Today, 3December 2021, Foundation announces the release of 3.0, to mark the beginning of a new era for open source 2D/3D content creation.
OpenImageDenoise was upgraded to version 1.4, with improved detail preservation. A new pre-filter option was added to control the denoising of auxiliary albedo and normal passes.

New option to reduce shadow artifacts that often happen with low poly game models. Offset rays from the flat surface to match where they would be for a smooth surface as specified by the normals.
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Materials, Objects, and World datablocks are supported as part of the first milestone, with more planned to come on the next releases.
The procedural system introduced in 2.92 has been extended with a re-imagined method for designing node groups, a new attribute system, around 100 new nodes for interaction with curves, text data, instances, and more.
Operations can be built from basic nodes and simply connected together, removing the need for named attributes as a way to store intermediate data, and removing the need for special “Attribute” nodes for simple operations.
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At a Glance A new overlay colors the wires to match the socket they are connected to, making it much easier to spot their type at a distance.
Sneak Peek Mouse over the sockets to quickly inspect their content, know their type, and a handy tooltip about their functionality has been added to a number of nodes.
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Circle vs Diamond In order to tell at a glance which sockets support fields, single values, or both, sockets are now drawn with a diamond, circle, or combined shape.
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Native curve data joins the Geometry Nodes party. Resample, fill, trim, manipulate the handles, set spline type, convert to mesh, or get started with the included curve primitives.
This week I made procedural power line generator with 's geometry nodes. It's controlled by a single curve.#b3d #geometrynodes pic.twitter.com/CzkuuLHSdV— TomekS (@_TomekS) September 18, 2021

Haven't had much time for recently, but I made this autumn leaf thing with geometry nodes pic.twitter.com/6fqD0HluQ8— Late as usual (@lateasusual_) November 12, 2021
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To celebrate the beginning of a new series, 3.0 sports an updated theme, improvements, and a bunch of new options to further customize the already flexible layout system.
3.0 offers a brand new set of VR controller-based functionality, including the ability to visualize controllers and the ability to navigate one’s way through a scene in VR using controller inputs.

The 2D animation workflow keeps getting better with new modifiers, a polished drawing experience, and Line Art performance has been greatly improved since the last release.
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3.0 splash and interline images by Studio. Cycles noise comparison by Jesus Sandoval. Grease Pencil artwork by Ikarus. Cycles Shadow Catcher balloons demo by Andy Goralczyk. Asset Browser Cube Diorama by Simon Thommes and Julien Kaspar.
Reel video by Francesco Siddi. Page design and layout by Pablo Vazquez. Features video by SouthernShotty. Additional help by Institute, and the community.

Native curve data joins the Geometry Nodes party. Resample, fill, trim, manipulate the handles, set spline type, convert to mesh, or get started with the included curve primitives.
This week I made procedural power line generator with 's geometry nodes. It's controlled by a single curve.#b3d #geometrynodes pic.twitter.com/CzkuuLHSdV— TomekS (@_TomekS) September 18, 2021

Haven't had much time for recently, but I made this autumn leaf thing with geometry nodes pic.twitter.com/6fqD0HluQ8— Late as usual (@lateasusual_) November 12, 2021
Simple Blender 3d Projects For Beginners
To celebrate the beginning of a new series, 3.0 sports an updated theme, improvements, and a bunch of new options to further customize the already flexible layout system.
3.0 offers a brand new set of VR controller-based functionality, including the ability to visualize controllers and the ability to navigate one’s way through a scene in VR using controller inputs.

The 2D animation workflow keeps getting better with new modifiers, a polished drawing experience, and Line Art performance has been greatly improved since the last release.
Top 10: Best Free 3d Modeling Software For Beginners
3.0 splash and interline images by Studio. Cycles noise comparison by Jesus Sandoval. Grease Pencil artwork by Ikarus. Cycles Shadow Catcher balloons demo by Andy Goralczyk. Asset Browser Cube Diorama by Simon Thommes and Julien Kaspar.
Reel video by Francesco Siddi. Page design and layout by Pablo Vazquez. Features video by SouthernShotty. Additional help by Institute, and the community.

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